http://p3d.in/SrR25/wireonsmooth You can check out the model here and see the wireframe etc.. I'm making this model to be used in a game engine maybe as an enemy character, so I've tried keeping the polygon count down. I've applied a normal map on that model but it's still an early version.
I started this model from a sphere and once I got it to a shape I like I retopologised it, then took it into Maya to tweak it further!
Now its back in zbrush and I'm working on the details (My favourite part :D) I'm on about 1.4Million polys at the moment so still a way to go! Working on the form whilst I go along as I'm noticing things that can look better!
Thanks for looking! More to come soon!
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