Just a small update.. I've been working on the texture for this guy, here's a render out of ZBrush composited in Photoshop. Since this render I've updated the texture on the head/face and slightly toned down the darker areas on the skin.
The shorts are in there simply as a cover up, the main focus is the anatomy. Hopefully I'll have the final model rendered very soon!
So it's been a minute since I posted anything on here.. Few reasons for that but mainly because since my last post I've traveled almost 7000 miles from London to Bangalore! I've been travelling and working here since November and I've had quite the experience!
I'll sum up my experiences in another post... This one's for some work updates!
Since being here I've had a couple chances to do some work on my personal project the "realistic male"
I've been working with symmetry off trying to get a realistic result. I still need to go to the next level of subdivision to really bring the details through.. I think I'm more or less there with proportions now, more updates to come soon!
I've been working on a few bits and pieces since the cyclops but I'm giving my full attention to this character I'm making now.
I'm currently working on this guy. I'm trying to go for realism with this character. I do love my stylised pieces but its important to be able to create ultra realistic characters and its incredibly hard at that! Well there'll be more updates when I get further with this guy.. Still in the early sculpting process. Trying to correct proportions and make sure things look right.
Finally! I'm happy to present this savage beast to you all... Still thinking up a name but for now Cyclops will suffice. Beauty shots, wireframes and texture maps below! High poly updates will follow!
Been working on this beast and he's almost complete! Just need to add a few accessories and he's done. Well modelling and texture-wise he will be.. He'll be rigged and after probably with a few animations to follow!
You can see the model (it's not great here but at least you can move it around) http://p3d.in/6GcfN here!
Not long left! A necklace, a club/mace/axe and maybe a few skulls and he'll be be ready to rig!
Wow so it's been so long since I've posted or even visited my blog I forgot about the last thing I posted! So here he is my latest piece.. The cyclops! He doesn't have an actual name yet so this will have to do for now! But I'm excited about getting him finished up!
http://p3d.in/SrR25/wireonsmooth You can check out the model here and see the wireframe etc.. I'm making this model to be used in a game engine maybe as an enemy character, so I've tried keeping the polygon count down. I've applied a normal map on that model but it's still an early version.
I started this model from a sphere and once I got it to a shape I like I retopologised it, then took it into Maya to tweak it further!
Now its back in zbrush and I'm working on the details (My favourite part :D) I'm on about 1.4Million polys at the moment so still a way to go! Working on the form whilst I go along as I'm noticing things that can look better!
Here's the latest video after the retopology session! Hopefully it'll be finished soon! Still need to add the inners of his mouth.. And give him a loin cloth to cover up his... "Ken doll-like" smoothness?